Review: NeverWinter: Free but doesn’t Look it. PC

Looks like a AAA MMO from 5 years ago.

Neverwinter looks and plays like an AAA from 2013, and that’s not a bad thing, the game is over 5 years old and is performing well for its age, the community are active, development continues and the game generally feels alive for what I call a niche MMORPG, it will never challenge the big MMO, but is unlikely to vanish either, making enough to continue its development for the foreseeable future.

Looking Good, Feeling Good.

The character creator offers a vast array of customisation including some races not often seen in fantasy, alongside the more standard races of human, elf etc.

No more Rats

My personal favourite part of the game was the combat, it felt lightning-fast, and I felt powerful, something you rarely have from the start of a game, typically spending the first few hours of any MMO chasing rats and bears.

Made me want to play.

I try a lot of MMORPG, and while I can find merit in many, often they never push me actually to want to play it myself, I can admire an excellent piece of art without wanting to own it, and the same applies to most games I review, yet when I tried Neverwinter I wanted to play, the world, graphics and lore pulled me in, even the quest design and voice acting felt good, the combat was fluid and the world felt alive.

Worth a play?

If you are already well established in a massive MMO like FF14, WoW or ESO then I doubt Neverwinter could pull you away, however, if you are looking for an excellent secondary MMO, I believe most MMORPG gamers would enjoy this title.

 

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