A great start, but needs work.
Dawn of man is the natural progression of the gameplay made famous by banished, it’s a heck of a lot less dull and at points its fantastic, however for all its good points it still suffers from the same fundamental flaws of games of these genres, they are Ant farms, and while this particular ant farm actually needs you to do things every so often, it’s very much a wait and see similar, you often find yourself at endgame waiting 45mins+ before you do anything remotely interesting, the early and mid-game is fantastic, but you soon discover that at endgame your town takes care of itself for everything except raider attacks, which are more of a nuisance than any real danger.
Hold my hand. Make it alright.
At the start of the game, every hunt needs your guiding hand, by the end of the game you can live off grains, fruits and animal by-products, the start of the game is truly exciting, and its a game many people would enjoy.
However, the endgame is sorely lacking and honestly feels rather dull.
I feel areas of improvement could be related to resource gathering outposts that remain in constant production, I many times ran out of flint as my villagers simply decided to go do something else, despite having flint as a high priority, we need permanent assignments for critical materials to maintain an abundant enough supply in later ages.
Worth a buy?
Yes, now i know you may double-take at that, as the review seems negative, but it really isn’t, this is the best attempt at an improved genre we have seen in many years, and while the path has a long way yet to go, I am 100% sure the developers will find a way to make all stages of the game as rewarding and interesting at the early years.
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