This game has remained seated unloved and uncared for since receiving it in a bundle, in fact, it wasn’t until seeing a friend play it that I even remembered I owned the thing, it just didn’t appeal to me, and looked like a crappy mobile game and while it could easily BE a crappy mobile game, its a surprisingly good angry birds like experience, mixed with that of Bride Constructor, overall its one of my favourite indie titles and one that I found myself playing for over an hour in a single session, that is something that indie games like this almost never accomplish.
Graphics are simple, gameplay while easy to pick up offers a level of depth that is rather addictive; the perfect balance between easy and challenging, a great coffee break pick me up game.
2) BATTALION 1944
BATTALION 1944 grew up a lot from its first Early Access appearance to its full launch.
Honestly, I was far from impressed by its debut, that being said its full launch offered us a far more polished and attractive gameplay experience.
3) Civil War: 1863
Now while I can safely say Civil War 1863 won’t win any awards anytime soon, I can also say its a game that fans of turn/hex-based strategy games would enjoy.
Graphics and sound design are clearly of an indie variety, and it plays about as you would expect an Indie Turned based strategy game to play, that being said I found the UI was easy enough to work with and overall while its an indie game it felt like a good indie game and one I could sink a few hours into.
And it’s not like we have much in the civil war genre, with other significant entries in this era going for a more grand strategy, strategic overview approach to combat.
I know you…
It is made by Hexwar, and who have a good track record of solid Indie turned based titles, which in my book gives it a little extra credibility.
A look at their full steam catalogue below.
Worth a Buy?
I would wait for a re-bundle as honestly, that is where I got mine, either that or pick it up at a steam sale, it won’t provide endless fun, but you will get a solid few hours enjoyment from it.
Random Fact: This game was based on a previous Tank combat title, and has references to tanks and armoured vehicles scattered throughout.
4) Battlestations: Midway
This game reminded me of so many Christmases and birthdays during the Ps2/OG Xbox era that I was overwhelmed by nostalgia, not that the game is particularly good or bad, but the game-play itself was so reminiscent of the war games of that era, with decent combat, good for the era models and moderately awful voice acting.
Gameplay wises its a standard multi-vehicle action game which excels at nothing but fails at nothing either.
Worth a buy?
Honestly only for those who want to re-experience the mid-00s, as there are far better games on the market today, as for me however I will be playing this game to completion if only to revisit my teens.
5) Day of Defeat: Original
Now I can understand the value of nostalgia, and even in-game archaeology, aka the act of exploring games of another era, but without those elements I see no reason to play Day of Defeat, the maps are dated, the gun controls archaic and overall it is very much a game from a whole other era.
The game retains a small but dedicated community, which is itself a testament to the quality of the game or rather the quality of the experiences and community it has offered the players for the last 16 years.
Worth a buy?
While not for everyone, I will recommend it for those who want to try a slice of history or who are craving a retro shooter.
6) Day of Defeat: Source
The younger brother of Day of defeat, despite being 9 years old maintains a small but dedicated community, overall its a very dated game with maps that feel like play-sets more than actual locations, gunplay is solid but very much source engine, if you like old source games you will enjoy this, if not, then its best to move along, a steady CCU of 200-700 a day is an impressive feat for a game of this age and its clearly an important game to those whom still play it, many of which have played since its first launched no doubt.
Worth a buy?
A solid piece of shooter history, well worth respect, but not worth a play for everyone, and one again only recommend for those who want to play a piece of history.
7) Day of Infamy
Despite having much better maps than its older siblings (Day of Defeat Source/Day of Defeat) and a very strong start, with mostly positive reviews, Day of infamy simply lacks the community needed to give it any sticking power, while there are a few hundred players left, overall its a very good game, but one that launched into a market with much better options available.
Worth a buy?
While its dirt cheap, I wouldn’t recommend a purchase, as the community is tiny in 2019 and the game while much prettier looking is more of the same gameplay-wise, as a dozen other indie shooters currently on the market.
8) The Great Escape (1987)
This game is pure nostalgia in pill form, literally its the own selling point for this bitmap system, a handful of pixels game, while its a nice blast from the past unless you want to play as a blurry mess, you are playing in a window that is around 320px.
Great for those who want to see what gaming was like 30+ years ago, but apart from that, its a hard pass.
Random Fact: The midi style soundtrack is both endearing and ghastly at the same time, evoking memories of civilisation 1.
9) Commands & Colors: The Great War
I have to say while some aspects of this game like card-based combat enhancements were a nice twist on an overplayed genre, the game simply feels unpolished and abandoned, considering the last update was nearly two years ago.
While I could give Civil War: 1863, a passing grade due to the scarcity of the era, WW1 is played to death in a dozen much better games, so unless Hexwar significantly improves this title, I cannot recommend a purchase for any except the most devout fans of Hexwar and their games.
While not the powerhouse of the indie shooter it once was, insurgency still provides an excellent mil-sim style approach to FPS, the gunplay feels closer to Arma than Call of Duty.
Graphic wise its a mixed bag with gorgeous weapon models, moderate map textures and dated player models, but when the gunplay is this solid, you don’t really worry about a less than perfect texture on a vase or staircase, and the gunplay is solid, every weapon feels weighty in your hands and reacts how you would expect them to, unlike some indie titles which have every weapon feeling the same.
While on the topic of maps I found the maps very well designed and they felt organic, unlike some games where the maps feel like maps, and everything in them is only set dressing, in insurgency the maps felt like a chunk of a city/compound, and the buildings and props are there because they are needed for the compound/city and not just to fill space.
Worth a buy?
At a sale 100% yes, it often is bundled for less than $1, and at sales, it’s very affordable also, and while development has moved to Insurgency: Sandstorm, there is still enough life left in this game to get your money’s worth.
Playing solo with bots is even surprisingly therapeutic and well worth the few dollars this costs at sales.