Review: Emberlight: this game is perfect for fans of World of Warcraft Pet Battles PC

Proof of the Pudding.

I will begin off by saying I was given this key by the developers for review purposes, and if you have read my reviews for any length of time, you know that having a free key doesn’t mean a positive review.

Over 40% of the games I have been given for review purposes get negative reviews, I give an honest review, and my track record speaks for itself.

She doesn’t look like much but has it where it counts.

I am not a massive fan of the art style, and while it has no apparent flaws, it’s just not very appealing to me, everything is “alright”, and nothing feels terrible, the graphics in no way inspire me or make me want to say they are anything better than average indie fare.

The game, however, shines mechanically, the ability to steal enemy spells at a cost to your morality is fantastic, the fact your most corrupted character will become the boss of the next playthrough is something I wish more games added to New Game+.

It means every playthrough is harder than the one before it, and with a playthrough taking between 30 and 60 minutes, its easy to fit a playthrough in several times a week.

Learning Curve… Learning Cliff.

My first fight took a tediously long amount of time, I thought that darn tree was never going to die, it was then I saw I was playing the game wrong, its not a simple attack vs defence game, but a game of buffs debuffs, bleeds and heals, in a way like  turn-based MMORPG combat or Wow pet battles.

Anyone who likes WoW pet battles will love this game, the combat is like a refined version of the pet battle system, and once I got that mindset started, I found I could win battle after battle, and it was never easy, the victory becomes all the sweeter for it.

Worth a Play?

Emberlight is a hidden gem, and one I hope doesn’t remain hidden for long, while it may not be the most graphically pleasing game in existence, it’s one of the most solid indie games I have played in 2019 and a strong contender for indie game of the year for me.

I hope players give the game a chance, as I would love to see more games by the developer that offer mechanics of this depth and variety.

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