We stand by our original review, Rings of Elysium is a very good Free2Play Battle Royale, and without a few major launches in2019, it would have maintained a very healthy player base.
Let’s take a look at the events in 2019 and beyond that reduced the Ring of Elysium community to a mere shell of its former glory.
2019 was not a good year for Ring of Elysium.
Going into 2019, Ring of Elysium looked in a very good place. It has just reached it’s highest CCU still being on steam; the reviews were overwhelmingly positive, the “We hate everything that is made by Tencent” crowd had finally been rightfully ignored, like the boy who cried wolf, after a few dozen proven untruths their lies had less weight with every retelling.
Ring of Elysium would never break into the top 3, but it was comfortable, riding out its life being the second band on steam and the 4th largest battle royale overall, 2019 looked to be a year of promise and growth… then in Feb 2019 Apex Legends hit, a Free to Play Battle Royale that offered a AAA shooter experience.
Finally, those who wanted a more serious free to play battle royale than the cartoon aesthetics of Fortnite had somewhere to call home, its one advantage over the market leaders was gone, its unique factor a thing of the past, the player base fragmented almost overnight, with 45% losses followed by months of decline Ring of Elysium struggled for relevance.
Just when things couldn’t look worse Fornite launched Chapter 2 I October 2019 with a new look and enough hype to be featured on every mainstream media outlet, from BBC News to CNN the mysterious downtime Fortnite faced when relaunching, and the black hole event captured the imagination of the entire gaming world, catapulting the already successful battle royale to entirely new heights.
When will the suffering End?!
October 2019 would continue to be a month from hell for Ring of Elysium, with the launch of Call of Duty: Modern Warfare, the fan and critically claimed best recent entry in Call of Duty Franchise the eyes of the shooter community were further pulled away from the already struggling Ring of Elysium.
Losing players like it was a bathtub full of holes, Ring of Elysium struggled onward into 2020, and then the real slaughter began, a new Fortnite Season, a new PUBG map, and the launch of Call of Duty Warzone, one of the fastest-growing crossplay supported Battle Royale of all time have left Ring of Elysium in a position where it struggled to reach 3K players at peak.
Suffering 16 months of a declining player base, with only two months of growth (one of which was a net increase of only eight players) Ring of Elysium looks set to ride off into the sunset.
Upon playing the game yesterday, I was appalled to see matchmaking times for the EU are 10+, minutes for solo and 5+ mins for squads.
Ring of Elysium has lost all momentum, and without a large infusion of players, it will continue to freefall until its eventual demise.
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