Conqueror’s Blade is an excellent game, albeit one with dreadful monetisation that makes it less than enjoyable for players who lack the funds or time to compete at the highest levels of play.
Like many multiplayer games, Conqueror’s Blade utilises bots to ensure that less popular matchmaking brackets have short lobby times. While this is a great way to introduce players to the game in theory, in reality, all it does is give players a false sense of security in their meagre abilities, followed by a harsh reality slap once they reach more populated matchmaking brackets, and are then continually decimated by veteran players.
While being slaughtered by veteran players when a newbie is not ideal, it does force players to adapt and hone their skills, which in the long run is far more rewarding and enjoyable than learning one set of skills against an inferior AI foe, only to face real players and find out you are not the tactical and martial genius you thought yourself to be.
By all means, Conqueror’s Blade should offer the option to join bot lobbies, but they should also offer the option to wait for a full-player lobby instead, even if that takes 5+ minutes at lower levels.
Grindy.
Conqueror’s Blade is a very grindy game by design, and while it is not unbearable, it’s clear that it was created with paid XP and progression boosts in mind.
Can a free player have a lot of fun? Certainly, but that fun will be tempered by the knowledge that to reach the endgame and be competitive, players must either dedicate hundreds of hours to Conqueror’s Blade or open their wallets and buy convenience items to make that journey substantially easier and much shorter.
While Conqueror’s Blade started life as a distinctly Eastern title, and the vast majority of unit, hero and map designs related to that aesthetic, starting with season one, the developers have incorporated various other cultures, including Viking, medieval France, Scottish Highlanders, and more into the mix.
Faults aside, Conqueror’s Blade is one of just a few Eastern free-to-play titles that has successfully combined both Eastern and western aesthetics in a single package. The art team should be commended for the consistently high quality of their work.
Conqueror’s Blade feels like an evolution of the battle system from Mount and Blade Warband, and being able to experience the thrill of those battles again with the added camaraderie of other players sweetens the deal.
Whether you are capturing territory for your faction/guild or just engaging in a quick play siege, each battle feels suitably intense (when no bots are involved), and the addition of AI units helps to make battles feel cinematic, as hundreds of AI swarm the battlefield, and (barely) help secure objectives.
Traditionally, Conqueror’s Blade was one of the few titles, free-to-play or otherwise, where female characters wore armour that was as covering and practical as their male counterparts.
Unfortunately, that is no longer the case, with most seasons featuring at least one sexualised character.
While this is not as bad as many titles (looking at you, Paladins), the fact the developers opted to start releasing skimpy costumes to attract more players is troublesome and could very well alienate some long-term players who enjoyed the more realistic female attire previously on offer.
While I acknowledge some female gamers enjoy showing skin on their characters, Conqueror’s Blade is a game that is almost entirely focused on battle. As everyone knows, exposed skin is a liability in medieval warfare, where even a small injury can turn into a fatal infection.
While some may dismiss this as a non-issue, I feel strongly that making content purely to titillate is wrong, and while there is a time and place for nudity in games, making every female character eye candy is offensive, and for those who are prone to acting on their lust, dangerous.
The Conqueror’s Blade PC community is split between two separate clients, with EU/NA players forced to use the My.com client and everyone else having access to the more active Conqueror’s Blade: Frontier Client (Booming Games).
While I understand there may be legal or logistical issues preventing a single unified client, in an age where cross-platform play and cross-progression are the norms, it feels almost archaic to see the PC community split in two, especially when the Conqueror’s Blade: Frontier Client is widely regarded as a better product, with sharper visuals and more engaging gameplay.
Conqueror's Blade is a massively multiplayer online role playing game video game developed by Booming Tech and published by MY.GAMES , it was released on 30 May, 2019 and it is Free-2-Play.
Conqueror's Blade is available exclusively on PC.
As of April 2024, around 450,000 people play Conqueror's Blade on a fairly regular basis.
Conqueror's Blade is fairly active, meaning that matchmaking is stable for much of the day in populated regions and viable in less populated regions, even though wait times are considerably longer.
Conqueror’s Blade is one of the few games on Steam to offer a separate client for Asian regions; as a result, the EU/NU client, which is available in most countries, is only 20% of the total Steam player base for Conqueror’s Blade, with the vast majority of players coming from Asian countries.
Conqueror's Blade offers the following matchmaking options:
The Conqueror's Blade in-game store sells:
The following peripherals are officially supported:
Conqueror's Blade is rated PEGI 16+ and contains:
Conqueror’s Blade is fun IF you have the time (or money) to be competitive.
While I do not want to invest heavily in another GAAS (Game As A Service) right now, Conqueror’s Blade is one of the better ones on the market. It has proven itself to have a large enough community to sustain itself. It is likely to still be around in 5 years, making it a relatively safe time investment for those who do not like starting a game only to see it sunset shortly after.