Greedland is a decent game, but there are much better games available at a much lower price point.
While Greedland is priced rather modestly at just $10.99, it is setting itself as a direct competitor to Vampire Survivors ($4.99), the most iconic and popular title in the action rogue-like/swarm.
As a result, Greedland’s developers should have targeted an early access price well below that of Vampire Survivors ($4.99) in an effort to be a low-cost alternative to a better, vastly more popular, and most importantly, feature-rich competitor, even if that necessitated a less profit per copy sold than they originally envisioned.
Greedland is one of the few action rogue-likes to allow players to swap between fully automatic combat and manual combat, meaning that players have full control over their character’s primary attack.
While Greedland is more enjoyable as a swarm game (automatic combat), there is a time and play for manual combat. It makes gameplay less tedious, even if it does little to make completing missions more rewarding.
Greedland is not very challenging for a veteran Vampire Survivors player. With very few exceptions, all of my failures in Greedland have either resulted from performance issues or, occasionally, I grew so bored of having so little to do that I picked up my phone and stopped focusing on the game almost entirely.
I will admit that Greedland does eventually become more challenging, but honestly, between the poor map design, repetitive enemies, and lack of reasons to progress, despite Greedlands impressive amount of things to unlock, there is no reason to play until challenging content is readily available, as while beating the hardest content any game has to offer is always rewarding in and of itself, in the case of Greedland the grind to reach that content is about as unrewarding as the map design is uninspired.
Greedland allows players to “pay off the commander” to auto-complete tedious missions, which in turn grants the players access to more powerful weapons and power suits far earlier than would otherwise be possible.
While this may seem like it is “cheating”, without taking this step, players are forced to run the same easy missions over and over to unlock additional levels instead of investing 30k or so credits (which are very easy to farm) and gain access to a wide selection of weapons and equipment within an hour or so of starting Greedland for the first time.
Greedland performs well across a wide variety of hardware, however certain weapons, such as the laser, once fully upgraded, can result in framerate issues, and even hardware lockup, something I have not encountered with other weapons, which can maintain a steady 60fps during even the largest endgame swarms.
Greedland possibly has the least imaginative map dap design I have ever encountered, with most maps consisting of just two components, a flat base texture (dirt, grass etc.) and a handful of the same prop (such as bushes etc.) scattered on top of it.
No elevation, no landscaping, nothing, just a background tile, with a few dozen duplicates of the same foliage sprite scattered around like breadcrumbs.
If there were an award for the worst map design in gaming, Greedland would certainly be a contender for the crown.
Awful map design aside, Greedland is very generic. Every enemy and character model feels like something I have seen dozens of a time before in other titles, indicating that they are either store-bought assets or assets ripped from other titles; however, that is thankfully less likely, despite being a distinct possibility, even if that was not the intention of the developers, with many 3D model marketplaces listing stolen game assets for sale.
A recent example of this is Bleak Faith: Forsaken, with the developers inadvertently using assets stolen from Elden Ring, despite purchasing them from the Unreal Engine Marketplace, where they had been listed for sale by an unscrupulous third party, causing embarrassment to both the developers of Bleak Faith: Forsaken and to Epic Games, the creators of Unreal Engine.
Greedland developers seem to have a fondness for blood, as, after just a few minutes of combat, much of the (poorly designed) map is blood red, highlighting just how badly designed the map is and just how important using a height map and elevation is when creating an explorable location.
Greedland is a action rogue-like video game developed by VaMP He and published by Gamersky Games , it was released on 4 August 2023 and retails for $10.99.
Greedland is available exclusively on PC.
The following peripherals are officially supported:
Greedland is unrated and contains: