Review: Is Vampire Hunters Worth Playing?

While I'm excited to see Vampire Hunters leave Early Access and launch on console, I had hoped it would improve significantly during early access; unfortunately, that is not the case.

By Richard Robins Published 1 November 2024 3 min read
Read our original review of Vampire Hunters, titled "Early Access Review | Is Vampire Hunters Worth Playing?", posted on May 8, 2024.

We were supplied with a free key for the purposes of writing this review, however our opinions are entirely our own.

Game Overview.

Product Details
Genre: Action Rogue-like
Developer: Gamecraft Studios
Publisher: Gamecraft Studios
Release Date: 30 October 2024

When covering an early access release, we do so by slightly different criteria than we would use if covering a full release, and a title must be judged by how feature complete/polished it is for an unfinished product often; this means that performance issues or visual issues are treated less harshly than if they were present in a full release.

Curiously, in the case of Vampire Hunters , such deductions were never made, as frankly, it runs like butter during early access on PC and runs about as well as you can expect on all platforms today. As expected, PS5 and Series X|S appear to run at 120FPS while running closer to 60FPS on Xbox One, PlayStation 4, and Nintendo Switch.

Visually, it’s not visually impressive on any platform; however, the developers never intended it to be.

That said, it is a very attractive-looking boomer shooter, and I have no issue with the visuals. I have played and enjoyed many titles when visuals like those used in Vampire Hunters would have been called “cutting-edge.”

First-person shooter scene with player firing multiple weapons at monsters protected by blue energy shields in a dark environment

Why Did We Lower the Rating?

So, with all that out of the way, you may wonder why we rated Vampire Hunters slightly lower for its full release than the perfect score it received in early access. That is a very good question that deserves an equally good answer.

#1 Rough Edges.

Firstly, we felt the developers did not do enough to smooth out the rough edges from early access. While the progression system is as good as it ever was, it still feels slow compared to titles such as Vampire Survivors.

First-person shooter view targeting multiple monstrous enemies in a vibrant courtyard with various weapons firing

#2 Misuse of Religious Iconography.

Secondly, in an age when people understand more than ever the importance of tolerance and not offending others simply for the sake of doing so, I feel the developers erred in using religious iconography for weaponry, such as turning a crucifix into a crossbow and boomerang.

While this might have been innocent, it is deeply offensive to billions of Christians and goes against established horror lore, something we discussed in our original review ↪ of Vampire Hunters .

Player firing a glowing energy weapon against a large crowd of skeletons and mummies in an industrial setting

#3 It Sold Relatively Few Copies.

Thirdly, Vampire Survivors is still struggling to sell enough copies to ensure long-term development, something we pointed out in our original review.

This problem has not been addressed by the developers, such as including Vampire Hunters in a subscription service or lowering the price, and as a result, it has worsened, with fewer people playing the release of 1.0 than the original early access build on Steam.

Player using twin mounted gatling guns to shoot approaching enemies in a snowy fortress setting

#4 Balancing Issues.

Finally, one of the main reasons we lowered the score is that the developers have done nothing to balance bosses in any meaningful way.

Unlike most games, where bosses gradually become more complex, players can face bosses in any order. This results in premature defeats because more powerful bosses with more complex mechanics show up before players have the firepower to handle them.

Did It Improve At All?

The new elite units, such as the shield bearers and small attack helicopters, are a much-needed change of pace that ensures players do not huddle in a corner and “cheese” their way through the game.

I would love to see the developers continue to shake things up by introducing new enemies and weapons to counter them in the future.

Player firing guns at a large group of colourful demonic enemies in an industrial setting

Vampire Hunters FAQ

Vampire Hunters is an action rogue-like game developed and published by Gamecraft Studios, it released on 30 October 2024, and is available on Nintendo Switch, Nintendo Switch 2, PC, Playstation 4, Playstation 5, Xbox One and Xbox Series X|S.

What Peripherals Are Supported?

Vampire Hunters supports the following peripherals:

  • Console - Controller
  • PC - Controller
  • PC - Mouse and Keyboard

Is There Any Mature Content?

Vampire Hunters is rated PEGI 12+ and contains:

  • Violence

Final Verdict.

I like Vampire Hunters . It’s a fantastic game, and while it is not perfect, fans of the action rogue-like genre will enjoy playing a “Vampire Survivors clone” that charts its own course and borrows little beyond inspiration from the current market leader, a refreshing change of pace, that I hope we see more of in the years to come.

8/10

Disclaimer

Vampire Hunters and related characters, artwork, logos, names, and trademarks are the property of Gamecraft Studios. Images are used for editorial, review, commentary, and criticism purposes only.

Is Vampire Hunters Worth Playing?

We found Vampire Hunters to be a good game, meaning it is likely to be enjoyable for most players, despite having a few areas that could be improved upon.

Richard Robins

Richard Robins

Veritas has been passionate about gaming since 1994, when he received his first console, a Sega Master System with Sonic the Hedgehog.

He enjoys gaming, reading, and exploring how gaming can be used to discover deeper truths.

As a follower of Jesus Christ, Richard, believes that the message taught by Jesus is radically different from what is taught in churches today, and that the influence of his message can be felt across various mediums, including pop culture and video games.

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