"In a year full to the brim with amazing titles, there is little room for games such as Kingdom Loop that fail to improve or innovate on formulas already popularised by other titles."
We were supplied with a free key for the purposes of writing this review, however our opinions are entirely our own.
I was offered a key to Kingdom Loop for the purposes of review. And I approached it like I do every game I review – with honesty, integrity, and the knowledge that no matter how dedicated a developer may be, the game has to be better. Or at least… more unique than what is currently available if it wants to succeed.
And I have to admit… after playing Kingdom Loop for the purposes of this review… I was bored.
It wasn’t too hard. It wasn’t that I didn’t grasp the concept. I grasped it well. It’s just… it wasn’t fun.
What is the point of automation when player input is still required to do anything meaningful? This is a question I asked myself while playing Kingdom Loop more than once.
If an idle game wants to succeed, it must either offer enough interactivity to keep players engaged, or provide robust enough automation that players can set it, forget it, and come back every few hours to make adjustments.
Kingdom Loop doesn’t do either, instead requiring players to be present pretty much all the time, especially if they want to do more than barely scrape by.
And then… when you take it a step further, there’s no meaningful progression. No meaningful advancement. No meaningful narrative hook. It’s just… bland.
And that’s why I felt I couldn’t give it a proper review, because… there really wasn’t much to review.
As my time with Kingdom Loop mostly consisted of watching a little man walk around a small track while I slapped tiles down, occasionally engaging in really short, not particularly engaging turn-based battles that failed to capture my interest.
And that’s saying something, because I’ve played a lot of turn-based games and, as a general rule, enjoy much of what the genre has to offer.
Ultimately, I just can’t see any reason to play Kingdom Loop at all.
And it’s not meant to be harsh. I wouldn’t want people to be harsh towards me, either. I follow the words of Jesus Christ. He spoke of the golden rule, and it’s one I live by.
And so when I say Kingdom Loop is not worth playing, I do not say so lightly, but with full knowledge that this is the only verdict I could personally render while maintaining my integrity, regardless of my personal regret for having to be so harsh on a title made by a developer whose only “crime” was making a game that simply was not worth playing.
The gaming industry is in a perilous place in 2026, with gamers being short on time and, more often, money, and after spending some time with Kingdom Loop, I do not feel it is currently in a place where it deserves either.
"Let's Talk" is a more relaxed review format used for games that we do not feel warrant a full in-depth review. While these articles still reflect our honest thoughts and experiences with a title, they are typically shorter, less structured, and more focused on delivering a direct overall impression rather than an extensive breakdown.
Because of this, "Let's Talk" articles should not be viewed as representative of the length, depth, or overall format of our traditional review coverage.
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