"Jesus Simulator by VRCForge Studios is perhaps one of the worst games I’ve ever played, and certainly one of the worst games I have played in 2026."
We were supplied with a free key for the purposes of writing this review, however our opinions are entirely our own.
Now, anyone who has followed this blog for any length of time knows that I am a Christian and follow Jesus Christ. And I must admit, my first reaction to seeing this game was simply… why?
I’m a Christian. I love the words of Jesus Christ and the message of the Gospel. But I do not want to play a very low-budget indie game about Jesus.
I would rather play a high quality fantasy game with an engaging narrative or appreciate the spiritual themes and references found in Dungeons & Dragons, Dragon Age, or The Lord of the Rings than play a low-budget Jesus Simulator that looks like it was ripped straight out of the early 2010s… where Jesus and the other characters are voiced by what appear to be Australian AI voices.
The dialogue is laughable. The visuals are dismal. The gameplay is just… bad.
I mean, the game begins with tasks such as collecting water, washing dishes, and clicking on bowls. And this is supposed to be the beginning of one of the greatest stories of all time… the greatest story.
One particularly laughable scene early on has Mary walking with a very strange gait before proclaiming, ‘Lord, thank you for this day, thank you for everything you give us, bless this day,’ only to immediately announce in the same tone that she needs to bring water from the spring.
On route to collect her water, Mary walks straight past what appears to be an actual well… only to head towards what the game calls a spring. Except the “spring” is then referred to as a lake in the quest text… despite looking more like a tiny, badly rendered pond.
Jesus Simulator is full of issues that pull you out of the experience entirely right from the start, including but not limited to:
I have no idea.
And the worst part is that this entire sequence drags on during what is supposed to be one of the most important moments in history… the announcement of Jesus Christ by Gabriel.
Instead of feeling impactful or reverent, the entire thing is interrupted by awkward animations, strange walking cycles, mislabelled quest objectives, and extended conversations that feel completely disconnected from the weight of the moment.
Nothing about the scene looks convincing. The writing is terrible. The visuals feel horribly dated, and the animations are still incredibly clunky throughout.
I’m not even going to get into the rest of the game, which somehow becomes progressively worse. However, I will point out one scene which, for me, shows a near total lack of reverence for the source material – the crucifixion of Jesus.
Jesus is crucified on a cross… without a single drop of visible blood, while wearing what appears to be perfectly spotless white robes, despite the Bible having described in vivid detail the torture He endured before going to the cross, let alone the blood loss caused by being nailed to it.
Whether Jesus Simulator was a sincere attempt by a believer to create a Christian game… or simply AI shovelware made by a developer hoping to cash in on Christians… I honestly do not know.
But I can say this.
If you are a Christian, I cannot see a reason to play Jesus Simulator.
And if you are not a Christian, I certainly cannot see a reason to play it either.
If you want to learn about Jesus Christ, go read the Gospels. Then go play a better game.
Clair Obscur: Expedition 33 is a great game that does a better job of portraying Christian ideals such as sacrifice, redemption, and mercy than anything Jesus Simulator manages to come close to achieving, and it looks fantastic, features amazing dialogue and It is very fun to play at the same time!
Ultimately, I cannot recommend Jesus Simulator to anyone.
"Let's Talk" is a more relaxed review format used for games that we do not feel warrant a full in-depth review. While these articles still reflect our honest thoughts and experiences with a title, they are typically shorter, less structured, and more focused on delivering a direct overall impression rather than an extensive breakdown.
Because of this, "Let's Talk" articles should not be viewed as representative of the length, depth, or overall format of our traditional review coverage.
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