Category: PC

Is Rust, Worth Playing?
Review
8/10

Is Rust, Worth Playing?

Rust is one of the most influential titles in the history of PC gaming and Early Access, and while its hardcore gameplay and toxic community make it unsuitable for some, I fully recommend it for those who can put in the hours needed to succeed.

Is Re:Legend, Worth Playing?
Review
5/10

Is Re:Legend, Worth Playing?

At its core Re:Legend is an excellent monster farming simulator; however, a slew of performance issues, game-breaking bugs, and poor optimisation make it impossible to recommend

Is Foretales, Worth Playing?
Review
6/10

Is Foretales, Worth Playing?

Foretales is an excellent game hampered by excessive RNG and over-reliance on time-wasting mechanics to inflate playtime.

Is Predator: Hunting Grounds, Worth Playing?
Review
7/10

Is Predator: Hunting Grounds, Worth Playing?

While there are much better (and cheaper) asymmetrical multiplayer games on the market for fans of the Predator franchise, there is no better option currently available.

Is Counter-Strike 2, Worth Playing?
Review
7/10

Is Counter-Strike 2, Worth Playing?

Counter-Strike 2 despite its age, remains one of the most played PC games globally and appears to be immune to changing trends and genre innovation.

Is Diabotical, Worth Playing?
Review
1/10

Is Diabotical, Worth Playing?

The Arena FPS genre is dying, and Diabotical lacks the polish and prestige to change that.

Is Dark And Light, Worth Playing?

Is Dark And Light, Worth Playing?

Dark and Light was a great idea in 2006 and a decent idea in 2017; however, in 2022, there is just too much competition in the genre for it ever to be anything more than a near-complete failure.

Is Darwin Project, Worth Playing?
Review
7/10

Is Darwin Project, Worth Playing?

Although innovative, Darwin Project failed to attract a sustainable audience before and is essentially dead on all platforms.

Is Spacelords, Worth Playing?
Review
4/10

Is Spacelords, Worth Playing?

Spacelords is weirdly sexual to the point of being distracting, and I feel this aesthetic is largely responsible for its low player count and lack of wider community acceptance.

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