"While Medieval: Total War was ahead of its time in 2002, there is no reason to play it 20+ years later beyond curiosity or nostalgia. "
In 2018, The Creative Assembly rebranded all of their older titles to use the naming convention they first adopted in 2016 with the release of Total War: Warhammer, which saw Medieval: Total War rebranded as Total War: Medieval.
However, for this review, we will call Medieval: Total War by its original name, despite it no longer being sold under that title except for second-hand physical copies from over twenty years ago.
As a huge fan of the Total War Franchise and a medieval history buff, I must admit that games like Medieval: Total War do not offer much in the way of engaging entertainment in 2025.
While Medieval: Total War offers glimpses of greater things to come and was instrumental to the progression and advancement of the Total War Franchise due to it introducing new mechanics and concepts that would directly lead to amazing titles such as Rome: Total War and Medieval II: Total War (one of the best Total War games ever made), after playing those titles and even newer Total War games, it’s difficult to go back to a time when many of the quality of life improvements we have grown accustomed to did not exist.
As someone who loves Total War games with very few exceptions, I am sorry to say that beyond the nostalgia I felt when playing Medieval: Total War, nothing stood out to me as having aged well.
While I can appreciate how far ahead of its time in 2002, compared to modern Total War games, everything from the campaign map to battles felt small and ultimately insignificant, which would have been the case in 2002.
Almost everything about Medieval: Total War has aged poorly, from its user interface down.
While I understand Medieval: Total War was designed with different resolutions in mind when playing in 1080p, I struggled to read many of the smaller interface elements, which was unfortunate due to the low-quality sprites used to designate different unit types.
While I eventually grasped each unit’s role, I must admit that I recruited the wrong units more than once due to the similarity of the low-pixel-count sprites used to represent them on the recruitment menu.
Recruitment issues aside, navigating the campaign map and battles feels unintuitive because Medieval: Total War seems to have been designed around players using arrow keys instead of a mouse; despite offering full mouse support, the locomotion system and camera controls feel like those from a much earlier title, despite Medieval: Total War impressive visuals for the time it was originally released.
Many of the quality-of-life improvements that have been added to newer Total War games are the result of user feedback and occasionally trial and error.
Unfortunately, as an early title in the series, Medieval: Total War does not benefit from these improvements, which is why its combat camera and troop replenishment mechanic are so abysmal.
For some unknown reason, Medieval: Total War performs poorly, with occasional FPS drops into the low teens, despite my PC being able to run many modern games at 120FPS+ on ultra settings.
If I were to venture a guess, It is due to Medieval: Total War poor multithreaded performance and heavy reliance on CPU due to it having been created at a time when everyone thought single thread performance was critical and graphic cards were a rarity reserved for the wealthy tech enthusiasts and “professional gamers”, a concept which in 2002 was only just starting to be accepted as a real thing.
Medieval: Total War is a 4x strategy video game developed by The Creative Assembly and published by Activision, it was released on 19 August 2002 and retails for $9.99.
Medieval: Total War is available exclusively on PC.
The following peripherals are officially supported:
Medieval: Total War is rated PEGI 12+ and contains:
While Medieval: Total War was ahead of its time in 2002, it has not aged as well as some other titles from the same era.
For that reason, I cannot recommend it, despite feeling that it is an important part of the Total War franchise and, in some ways, was instrumental in shaping the series we see today.
Ultimately, Medieval: Total War is better suited for nostalgic gamers and game historians than modern gamers, who would find its simplistic gameplay, dated visuals, and clunky control scheme deeply offputting.
We found Medieval: Total War to be a mediocre game, meaning that while it has some redeeming qualities, it's held back by noticeable flaws that prevent it from being truly enjoyable.