Roller Champions is just too mediocre to compete in the overcrowded, casual-competitive market, and as a result, its demise is not a case of if but when.
While Roller Champions’ developers have tried to keep things fresh by introducing new maps and the occasional mode, Roller Champions has a major problem, and that is every single map and mode is essentially played on an identical oval track, with the only cosmetic differences separating one map from another.
When combined with every player having the same skill set and every mode having essentially the same objective and mechanics, Roller Champions feels like a game with nothing new or exciting to offer after a few matches.
This resulted in Roller Champions failing to attract a sustainable community, lending credence to worries about the longevity of the game and concerns that Ubisoft could “pull the plug” at any moment, which ironically has resulted in reduced spending, lessened development, a diminished community, and an increased chance of Ubisoft opting to cut their losses, and sunset Roller Champions before the end of 2023.
Roller Champions has no discernable internet presence, resulting in very few new players entering the dome.
At the time of writing this, Roller Champions has:
With numbers like these, it’s easy to see why the remaining community feels that Ubisoft is at least considering (if it has not already decided) to sunset Roller Champions in the not-too-distant future.
While I understand the need for short matchmaking times, most players can easily spot when they have been placed into a bot lobby. As a result, I and most of the player base have little motivation to play, with some players reporting that they were unable to find a single lobby where all six players were human, resulting in imbalanced teams and a general feeling of apathy and frustration as players are forced to play against or with bots, resulting in one-sided matches that feel unrewarding for everyone involved.
While I do not have positive things to say about Roller Champions, Ubisoft did go to great effort to make the character creator as inclusive as possible, with a wide array of body types and skin tones being made readily available.
Roller Champions is one of the only games where players are given a chance to unlock ANY cosmetic item from the cash shop just by playing the game, and while buying it outright is much easier than earning the 40k fans required to unlock a skin worth around $15, I must commend the developers for trying something new and making the game more welcoming to free players and those on a budget.
Incomplete game information. Please check the post meta fields.
Roller Champions is available on the following platforms: Nintendo Switch, PC, Playstation 4, Playstation 5, Xbox One, and Xbox Series X|S.
As of April 2024, around 2500 people play Roller Champions on a fairly regular basis.
Roller Champions is barely active, meaning that while finding full lobbies is possible at peak times in populated regions, matchmaking times are likely to be very lengthy, and for those in less populated regions, finding full lobbies may be difficult.
Roller Champions supports:
Roller Champions offers the following matchmaking options:
The Roller Champions in-game store sells:
The following peripherals are officially supported:
Roller Champions is rated PEGI 7+ and contains:
Roller Champions is a decent concept and does a lot of things right. Still, it is just too repetitive to play for more than a few minutes at a time, and as a result, it was essentially dead upon arrival when it failed to break into the most played list of any of its supported platforms.