"While Supervive is a decent enough game, it offers little that has not been seen before, including in very similar games which have died horrible deaths."
When it comes to launching a new title, there any certain risks inherent with doing so, no matter the health of the genre in question.
However there are distinct risks that depend on the health of the genre and we will quickly examine them before we proceed, as understanding the challenges that Supervive will be paramount to understanding why its initial success may not lead to long term growth and sustainability.
The danger in launching a title in a genre that is dominated by a small handful of market leaders, especially free-2-play market leaders is a new title already is at a huge disadvantage due to being unable to present itself as a cheaper, larger or more popular titles.
While occasionally the new title can do very well and in the case of titles such as Marvel Rivals become one of the biggest titles in the genre, often we see new titles struggle to compete.
A perfect example of this scenario is how many “well made games” have died while trying to compete against some of the biggest games in the world such as World of Warcraft (MMORPG), Fortnite (Battle Royale), Minecraft (Voxel Sandbox), and Call of Duty (FPS).
A very recent example of this is meteoric rise and fall of xDefiant, which despite attracting huge numbers at launch, not only failed to dethrone Call of Duty, but was shut down barely a year after launch after losing the majority of its playerbase within just a few months.
Launching a title that is radically different to anything on the market is a high risk- high reward proposition, it could become the next big thing, and secure your title’s position as market leader of a new genre, such as the case of Escape from Tarkov (Extraction Shooter) and Vampire Survivors (Wave Based Action Rogue-likes, aka VS Clones), or it could die a horrible death, such as the multiple failed attempts to a toy-themed causal-competitive multiplayer game, with titles such as The Mean Greens, Mini Royale ↪, Hypercharge:Unboxed ↪ and Stuffed ↪ failing to attract sustainable communities.
The third and most dangerous scenario when it comes to launching a new game is trying to launch a game into a genre in which the market leader has died a horrible death due to lack of interest from the gaming community, which resulted in the most popular titles in the genre dying, while smaller titles barely lasted long enough to become known.
Unfortunately that is the exact scenario in which Theorycraft Games have attempted to launch Supervive, a game which can be best summarised as “Hey remember Battlerite? Well its like that!”
With similar visuals, mechanics, and business model Supervive feels like a slightly more modern version of Battlerite, a title which despite its developers best efforts died due to players losing interest in the genre shortly both after its initial launch and subsequent free-2- play relaunch.
While Supervive is doing decently right now on PC, Battlerite also did well at first, and yet it has only 24 people online as I type this.
The Moba-Arena/Moba-battle royale hybrid genre is niche, and while some titles have borrowed aspects from it and done well, as a whole the core Moba-Arena hybrid sub-genre has failed to produce a sustainable title, unlike the the mainstream Moba genre, which while dominated by League of Legends and Dota has occasionally let new titles enjoy limited success.
With so many excellent free-2-play titles on the market, the free-2-play market has never been more competitive.
When even formerly successful titles such as Paladins and Smite are forced to throw in the towel, I really do not see a path forward for Supervive.
While there is a slim path to sustainability which involves expanding rapidly to all platforms possible, even that is not a sure thing, when you consider the fate of titles such as Rogue Company ↪, Dauntless ↪ and Realm Royale ↪, which either ceased development or closed entirely over the past 12 months, despite having at one time being successful cross platform games.
While Supervive is not the most unique game on the market, moment to moment gameplay is pretty enjoyable, and if I had more confidence that it would still be viable 6 months from now, I would likely buy a few characters or cosmetics however without a solid roadmap which includes a multiplatform release within the next 6 months, I cannot see the developers being able to support development for more than 12-18 months, without a drastic increase in daily active users and revenue.
While I have certainly played games with worse looking characters, Supervive features character designs which can be best described as second-tier, in very much the way that Paladins characters were of a lower quality than Overwatch and other AAA titles.
However, thankfully unlike Paladins, in which almost every single female character existed purely as eye candy, only one female character (Eva) at the time of this review matches that description, with the vast majority of female character’s wearing a similar amount of clothing to their male counterparts.
While some dismiss the portrayal of female characters as eye-candy designed purely for titillation as a non-issue, causing others to lust, and in fact, lusting after even fictional women is not only unhealthy but is also damaging spiritually, with Jesus Christ having this to say on the matter.
Supervive is a battle royale video game developed and published by Theorycraft Games, it was released on 23 July 2025 and it is Free-2-Play.
Supervive is available exclusively on PC.
Supervive offers the following matchmaking options:
The Supervive in-game store sells:
Supervive supports the following peripherals:
Supervive is unrated and contains:
Supervive is not a bad game, but there is nothing about it that makes me want to play it instead of other, more established titles, and certainly I have no desire to spend more on it, when games which had better starts and more to offer have been forced to shut down due to being unable to compete in the overcrowded free-2-play causal-competitive market.
We found Supervive to be a good game, meaning it is likely to be enjoyable for most players, despite having a few areas that could be improved upon.
"The Battle Royale genre has reached the point where anything less than fantastic new titles are doomed to failure, and unfortunately for Mini Royale, it is far from being a fantastic title."
"Fall Guys is a lot of fun in small doses but lacks the addictive replayability commonly found in other Battle Royal games, and as a result, playing solo does get old fast, and even playing in a squad with friends starts to feel stale after a while."
"Despite a valiant attempt by the developers to revive it, Realm Royale once again is circling the drain"