"Wandness: WandCraft Survivor is an excellent "Brotato-like" held back by repetitive visuals and a near total lack of meta progression."
I just preface this by saying I really enjoy Wandness: WandCraft Survivor’s moment to moment gameplay, and I think it is a fantastic action-roguelike, and a worthy Brotato-like.
However, a near total lack of meta progression does make me feel less inclined to play it, and after spending only a few hours with it, I must admit I feel like I have seen all there is to see.
While there are still characters and skills left for me to unlock, with only one biome and very few enemy types, I am not motivated to play further, when the only reward for doing so is new characters and abilities that offer me little else but a chance to replay the same map and defeat the same enemies once more, only in a slightly different way.
Do not get me wrong, Wandness: WandCraft Survivor is not a bad game, and the actual gameplay itself is rather solid.
While the combat does feel unimpactful at times, unlike many action roguelike titles, player characters do increase in power with each upgrade, and players have the potential to become incredibly powerful with a little preplanning and build management.
Tip: Every upgrade opportunity matters, and with most matches lasting less than 30 minutes, its important to decide upon a build early, if you wish to max out your abilities early enough to enjoy them.
One area in which Wandness: WandCraft Survivor truly shines, is weapon synergies, with players being able to modify and stack each wand’s passive abilities and damage types to drastically change the power and performance of their spells, which I must admit I found really fun.
In a recent playthrough I opted to max out the both the lightning and sword projectile synergies, which resulted in resulted in powerful lightning sword attacks that leapt from mob to mob, and dealt massive damage over time to larger foes, which both looked and felt fantastic.
Wandness: WandCraft Survivor is a very pretty considering the small team that made it and the budget constraints faced during development, however there is not much mob variety, and after a while the small selection of low-poly ghosts, spiders, and generic “monsters” all blend into one, and the repetitive nature of each arena does little to improve this feeling of visual Déjà vu.
Wandness: WandCraft Survivor is an action rogue-like game developed and published by Knight Owl Games, it released on 11 September 2025, and is available exclusively on PC.
Wandness: WandCraft Survivor supports the following peripherals:
Wandness: WandCraft Survivor is unrated and contains:
Wandness: WandCraft Survivor is a very decent Brotato clone, and it has some of the best combat synergy that the genre has to offer.
However its near total lack of meta progression and repetitive visuals, may be a deal breaker for some.
Ultimately Wandness: WandCraft Survivor is a very good action roguelike with excellent build crafting, but it may not be for everyone, and while I am a fan, I would be remiss to not mention there are better games out there, at similar price points.
We found Wandness: WandCraft Survivor to be a good game, meaning it is likely to be enjoyable for most players, despite having a few areas that could be improved upon.
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