Humanity since its earliest days has remained fascinated storytelling, is this universal trait the result of chance? Or is a deeper reason, we constantly ask "what if?", and look beyond what we can see for something greater?
God of Weapons is a unique game with a generic name that combines fast-paced combat with intense inventory management to create a game that is both refreshingly unique and intensely familiar.
Striving for Light: Survival is a failed spin-off of a failed early access action rogue-like, and while it's not the worst game to throw its hat into the ring, its chances of surviving are slim to none.
Fellowship pushes the boundaries of the action rogue-like genre to such a degree that it almost becomes a subgenre unto itself.
Brotato is a welcome change of pace in a genre drowned in uniformity and unoriginality.
Lost Ark is one of the best Korean MMORPGs to launch in the last five years, but that is not as impressive a feat as you would think.
Halls of Torment is one of just a few unique titles in a genre dominated by Vampire Survivors and its many clones.
While Spellbound Survivors is prettier looking than Vampire Survivors and has a few mechanics that the former does not, it lacks the originality and promise of ongoing support required to establish itself in the highly competitive action rogue-like genre.
Stronghold: Definitive Edition is a disappointing remaster of a niche title which fails to make any meaningful improvements to Stronghold's ageing mechanics, pitiful AI, and glacial pacing.