"Despite almost four years of Early Access, Striving for Light feels as unpolished, and doomed to obscurity in 2025 as it completes its Early Access journey, as it did in 2021 when it first entered Steam Early Access."
All flash and very little substance, BlazBlue Entropy Effect is a great-looking game with very little to offer beyond its smooth combat, unique characters and impressive visuals.
Atomic Heart feels like the fever dream of a 1960s Soviet Scientist, which is not necessarily a bad thing.
O Holy Knight is the best example of why AI should not be used in games that the anti-AI crowd could ever hope for, to the point it almost feels like a false flag attack, despite being unfortunately just that bad by accident.
Suicide Squad: Kill the Justice League has a slim chance to become all that Marvel Avengers was never given the chance to be. That is, if the gaming community and gaming journalists give it the chance to do so.
Enshrouded is a lot of fun, but it's hardly what I would call a traditional survival game.
God of Weapons is a unique game with a generic name that combines fast-paced combat with intense inventory management to create a game that is both refreshingly unique and intensely familiar.
Striving for Light: Survival is a failed spin-off of a failed early access action rogue-like, and while it's not the worst game to throw its hat into the ring, its chances of surviving are slim to none.
Fellowship pushes the boundaries of the action rogue-like genre to such a degree that it almost becomes a subgenre unto itself.
Brotato is a welcome change of pace in a genre drowned in uniformity and unoriginality.