"While I commend Starbreeze Studios for allowing Sidetrack Games to work on RAID: World War II, I feel that RAID: World War II is beyond the point of saving at this point, and Sidetrack Games’ time and talent would be better utilised on titles such as Payday 2, which is still actively enjoyed by tens of thousands of players each day."
Vampire Hunters is the most unique action rogue-like since Vampire Survivors, and I cannot wait to see what it and the sub-genre it has created becomes.
A game decades in the making, Stanfield had many people very excited. Yet, it was that same excitement which has resulted in a less-than-stellar critical reception and a general lack of sustained interest in the title by many longtime fans of Bethesda games; that being said, Starfield is not without merit and still could live up to its potential given time and a sustained developer focus on making the galaxy feel more alive and lived in.
Despite being delayed for over half a decade, Skull and Bones has finally set sail, and despite being not all that it could be, its honestly far better than most reviewers give it credit for.
From the moment I first played Gangs of Sherwood, my first thought was, "Who asked for this?" and after playing it for a while, I finally have my answer: "No one did".
A victim of terrible timing and an overpowering rival, Solasta: Crown of the Magister managed to carve a niche out for itself in the role-playing genre thanks to its fans, who were ultimately willing to fund via DLC post-launch development to ensure its survival and eventual success.