"Fragpunk’s unique take on the hero shooter genre is refreshing, but without a massive increase in active players, it may already be too late to ensure its long-term survival"
No Place Like Home is a decent game, but its insistence on hammering home the message that "humans are wasteful" every few seconds at the expense the narrative ensures that few people will ever play it, and even less will walk away with more progressive views on environmental issues.
Sunkenland is a decent game with plenty of potential; however, the developers' insistence on doing things "their way" will be its downfall long before it leaves early access, if it manages to leave early access at all.
Despite the Total War Saga: Troy being described as a spin-off title with a smaller scope than a traditional Total War game, it is one of the deepest and most comprehensive titles in the 20+ year history of the franchise.
While Hurtworld is not entirely dead, the vast majority of its small community has moved on, and with just 1 barely active community server online at the time of writing this review, it seems its journey is at an end.
Fortnite is one of the most influential games in history, and it is almost singularly responsible for battle passes that "pay for themselves", free seasonal content updates, and cross-platform multiplayer becoming industry norms.
Rogue Company is one of the most unique titles released by Hi-Rez in the past decade. However, if that uniqueness ensures its survival in the highly competitive casual-competitive market, it remains to be seen.