Review: Is FixFox Worth Playing?

FixFox, is a decent but ultimately unrewarding title that will not appeal to the average gamer.

By Richard Robins Published 31 January 2023 5 min read

We were supplied with a free key for the purposes of writing this review, however our opinions are entirely our own.

Game Overview.

Product Details
Genre: Adventure
Developer: Rendlike
Publisher: Joystick Ventures
Release Date: 31 March 2022

Puzzles

The puzzles in FixFox are puzzling. While you would think that should be a given, recent titles such as Biomutant and No Place Like Home show how difficult it is to balance casual gameplay with enough challenging content to keep players engaged.

I would have enjoyed FixFox more as a series of puzzles than I did as a rather bland open-world experience, as while the puzzles in FixFox do not require mensa level IQs, they require critical thinking skills and encourage the player to find creative solutions to problems.

A pixel art hand holding a banana over a table with a purple donut, green scissors, red chili pepper, and scrolls

Dialogue

One of FixFox’s greatest weaknesses is its insufferably funny dialogue. Like the uncle at a Christmas party who will not accept he is not the funniest person in the room, FixFox’s narrative dialogue is filled with puns, repetition, bad jokes, and for the most part, seems entirely unaware of how annoying the near-constant attempts at humour will be for the average gamer.

While many NPCs have awful cliché and pun-filled dialogue, the worst offender by far is Tin, the robot companion of the player character. Within moments of meeting the annoying bot, I knew I would not like them, and that feeling of loathing only grew with each overplayed gag, bad joke, and repeated statement.

In one early scene, Tin is convinced the player will stumble upon a space vampire. While the first statement was cute, having Tin continually refer to the danger of space vampires for the entire quest grew tiresome, and I quickly found myself skipping all dialogue entirely after playing for just a few hours.

Pixel art hand pointing at a switch with robot character Tin expressing disgust in dialogue box

Lack Of Interesting Characters

While FixFox has a rather large cast of characters, I found each of them rather bland and, for the most part, interchangeable. This blandness is exacerbated by the developer’s reluctance to have any truly bad characters in the story, with even the pirate gang being revealed to have good hearts. The evil police-like entity is quickly revealed as well-intended but misguided.

Due to the excessive friendliness of almost every character, no single character appears sincere or authentic, and I feel the developer’s well-intentioned goal of creating a game where players feel empathy has been derailed by his insistence on making a game where even the bad guys are not so bad after all, friendship is everywhere, and everything is awesome.

Pixel art game scene with a retro robot character speaking dialogue in a red and brown room

Wholesome

…After visiting the Peace Memorial in Hiroshima and witnessing the consequences of violence and hatred, I made a personal vow to never play or make violent games. Instead, I focus on making games that promote kindness and friendship. - Jaroslav Meloun - Developer

It is clear that FixFox’s creator Jaroslav Meloun has very strong and passionate views about why wholesome games have a place on the market, and I agree that there is a market for such games. However, if wholesome games are to compete with normal games, the developers of wholesome games need to learn from the mistakes of Christian game developers, who tried and failed to release a slew of low-budget video games in the late 90s and early 2000s that were easily some of the worst games of the decade.

Gamers will not play boring or low-quality titles no matter how important your message or how good your intentions are. While FixFox is not a low-quality title, it is boring sometimes, and for many gamers, that will be a deal-breaker.

I would love to see Jaroslav Meloun come back in a few years and offer gamers a wholesome and engaging experience that can stand on its own merits. However, with FixFox performing very poorly on Steam (all-time high of just 27 players online), he may unfortunately not be allowed to do so, which is a shame.

Pixel art character Snatchbert smiling with many coloured hearts around and a text box saying they want more stickers for machines

Solo Developer

FixFox was designed, written, drawn, and programmed by one man, Jaroslav Meloun. Bringing a title to market, especially one that has managed to attract generally favourable reviews from its target demographic, is no small feat, and Jaroslav Meloun should feel pride in that accomplishment.

Interactive Eating

FixFox allows players to play with their food, quite literally. While eating has very little influence on the game itself, for some reason, players are given the opportunity to pick up a spoon and eat pudding.

While this is not compelling content, it is noteworthy, as I feel FixFox is one of the few non-culinary titles to make eating a bowl of sour cabbage soup an (admittedly easy) mini-game.

Pixel art digital pudding in a bowl with a spoon, robot dialogue box warning pudding is two days past expiration

Procedural Generation

Jaroslav Meloun is a confessed fan of procedural generation. While, in theory, this allows for nearly unlimited potential repair mini-games, no matter how many ways you combine the repair modules, there is no increase in difficulty. A screw is a screw, and a cover is a dusty cover. No matter how elements such as these are rearranged, the repair mini-games quickly grow old. Within about twenty to thirty minutes of playing, I had already encountered over a dozen mini-games, each being no more (or less) rewarding than the last.

Another area in which FixFox employs procedural generation is scrambling the map between chapters. While this does force the player to rediscover landmarks they have already found, it is more of a time-wasting annoyance than a method of creating engaging content, and I would love to see the developer patch this out as soon as possible.

Hand reaching to press switch on a panel with cold logic options and an acid container indicator

FixFox FAQ

FixFox is an adventure game developed by Rendlike and published by Joystick Ventures, it released on 31 March 2022, and is available exclusively on PC.

How Long Does FixFox Take to Complete?

On average FixFox takes between 11 and 12 hours to complete.

  • Main Story: 11 Hours.
  • Main + Side Quests: 12 Hours.
  • Completionist: 12 Hours.

Estimated completion times are derived from various sources and may vary based on the skill level of each player.

What Peripherals Are Supported?

FixFox supports the following peripherals:

  • Console - Controller
  • Console - Mouse and Keyboard
  • PC - Controller
  • PC - Mouse and Keyboard

Is There Any Mature Content?

FixFox is rated PEGI 3+ and contains no offensive content.

Final Verdict.

FixFox is only worth playing if you are desperate for an entirely wholesome, violence-free open-world experience. While the developer of FixFox should be proud of their accomplishment, and FixFox is one of the most content-rich wholesome games on the market, it has very little to offer when compared to normal games, and the average gamer will struggle to engage with it.

4/10

Disclaimer

FixFox and related characters, artwork, logos, names, and trademarks are the property of Joystick Ventures. Images are used for editorial, review, commentary, and criticism purposes only.

Is FixFox Worth Playing?

We found FixFox to be a poor game, meaning that while it has some redeeming qualities, it's ultimately disappointing and not recommended for most gamers.

Richard Robins

Richard Robins

Veritas has been passionate about gaming since 1994, when he received his first console, a Sega Master System with Sonic the Hedgehog.

He enjoys gaming, reading, and exploring how gaming can be used to discover deeper truths.

As a follower of Jesus Christ, Richard, believes that the message taught by Jesus is radically different from what is taught in churches today, and that the influence of his message can be felt across various mediums, including pop culture and video games.

View Author Profile