We were supplied with a free key for the purposes of writing this review, however our opinions are entirely our own.
Game Overview.
Non-Consistent Visuals
The Hand of Merlin overall has good graphics, with some elements being better or worse than others.
- Artwork: I am a huge fan of the charcoal on parchment style drawings used to progress the narrative and introduce us to the many worlds of The Hand of Merlin. I wish more developers opted for slideshow-style introductions. When the art is well done, it is a very good medium for telling a story and allows small developer teams to punch above their weight and offer an immersive introduction to the narrative, far better than a poorly rendered in-game cutscene or low-quality CGI could accomplish.
- Sprites: Character models look good for an indie title, with each class and hero being distinguishable from one another. I am particularly fond of the armoured character models, which look fantastic and would not look out of place in a big-budget title such as Larian’s Baldur’s Gate 3.
- Map Design: The map designs are fine for an indie title but struggle to be immersive. Each level feels inorganic and constructed to fit the encounter rather than the encounter being moulded around the location.
- Character Portraits: This is the only area where I feel The Hand of Merlin is subpar visually. The portraits for the main heroes look out of place with the rest of the game, and I would honestly prefer either stock photos of a generic knight, archer, or wizard, or the fantastic charcoal on parchment art style used at every encounter.
A Startling Lack Of Diversity
When a far-right supporter posted on the Steam forums ↪ asking about the presence of non-white playable characters and social issues, the developer responded by saying,
While not all playable and NPC characters are lily white, The Hand of Merlin is not a very diverse game, and the vast majority of characters are white or European, which is to be expected given the setting. However, we are talking about a game with immortal wizards here, and there is no reason why a few more diverse characters could not have been included in the narrative.
Room For Improvement
The Hand of Merlin is a rogue-lite game, and for fans of the genre, it will be a lot of fun. However, the genre is known to be very frustrating. Losing your progress over and over again for some (myself included) is all part of the challenge and charm of the genre.
For others who may not be familiar with rogue-lite games, it is seen as bad game design.
There are areas where The Hand of Merlin could improve, however:
- Incremental Progression: For many new players, they will likely need to restart several times before unlocking even a single additional Merlin ability or hero, and this can be frustrating. I would love the ability to use XP or gold to unlock a single relic or passive upgrade after each run, in a similar manner to Banners of Ruin, which allows players to retain part of the progress made from each qualifying run and then use that currency to unlock perks and passive abilities.
- Positional Combat: While the combat system in The Hand of Merlin is good as is, it could be made even better by including positional combat, with characters who are flanked receiving extra damage or suffering from weakened mitigations and defences.
Repetitive Narrative
In much the same way Housemarque’s Returnal has incorporated rogue-like mechanics into the narrative, The Hand of Merlin offers players an in-lore explanation for why they are required to repeat the same levels repeatedly in search of new heroes and abilities to add to their roster permanently.
Replayability
The Hand of Merlin offers near-infinite replayability due to its rogue-lite origins. Each world (run) is slightly different, with narratives, events, and characters moulded by who is on the throne, from evil tyrants to frivolous court jesters.
With the exclusion of story-critical nodes, players can explore the map at their own pace, with no two games offering the same series of events and encounters.
The Hand of Merlin FAQ
The Hand of Merlin is a strategy game developed by Room-C Games and published by Versus Evil, it released on 14 June 2022, and is available on Nintendo Switch, Nintendo Switch 2, PC, Playstation 4, Playstation 5, Xbox One and Xbox Series X|S.
How Long Does The Hand of Merlin Take to Complete?
On average The Hand of Merlin takes between 5 and 10 hours to complete.
- ☑ Main Story: 5 Hours.
- ☑ Main + Side Quests: 8 Hours.
- ☑ Completionist: 10 Hours.
Estimated completion times are derived from various sources and may vary based on the skill level of each player.
What Peripherals Are Supported?
The Hand of Merlin supports the following peripherals:
- ☑ Console - Controller
- ☑ Console - Mouse and Keyboard
- ☑ PC - Controller
- ☑ PC - Mouse and Keyboard
Is There Any Mature Content?
The Hand of Merlin is rated PEGI 16+ and contains:
- ☑ Bad Language
- ☑ Gore
- ☑ Mature Themes
- ☑ Violence
Final Verdict.
The Hand of Merlin is a decent rogue-like game with stunning artwork and functional gameplay. However, performance issues and the developer’s stance on diversity and social issues make it impossible for me to recommend it at this time.
Disclaimer
The Hand of Merlin and related characters, artwork, logos, names, and trademarks are the property of Versus Evil. Images are used for editorial, review, commentary, and criticism purposes only.Is The Hand of Merlin Worth Playing?
We found The Hand of Merlin to be a mediocre game, meaning that while it has some redeeming qualities, it's held back by noticeable flaws that prevent it from being truly enjoyable.