No Place Like Home is a decent game, but its insistence on hammering home the message that "humans are wasteful" every few seconds at the expense the narrative ensures that few people will ever play it, and even less will walk away with more progressive views on environmental issues.
Fortnite is one of the most influential games in history, and it is almost singularly responsible for battle passes that "pay for themselves", free seasonal content updates, and cross-platform multiplayer becoming industry norms.
The Divine Knockout (DKO) is the most soulless attempt at cashing in on a new market that I have encountered in a long time.
Rogue Company is one of the most unique titles released by Hi-Rez in the past decade. However, if that uniqueness ensures its survival in the highly competitive casual-competitive market, it remains to be seen.
At less than three hours of unique content, Potata: Fairy Flower feels more like a generous demo than a retail release.
While its focus on non-violence will be offputting for some, players looking for an in-depth medieval life sandbox need look no further than Medieval Dynasty.
Overwatch 2 is a very good game, struggling to live up to the legacy of its legendary predecessor and the expectations of the passionate but ultimately over-entitled Overwatch community.
While Stray Gods: The Roleplaying Musical is certainly unique, it's hardly a "role-playing game" in the widely accepted definition of the word, and because of this, many fans of the genre will be left feeling cold.
The Dragoness: Command of the Flame is a fantastic HoM clone, held back by a lack of meaningful progression and many performance issues.