Supplice greatest strength and weakness is its reliance on nostalgia, and as a result, while it is likely to appeal to gamers from the 1990s, beyond giving a glimpse of "how things used to be", it has very little to offer anyone born within the past 20+ years.
Scars Above perfectly combines the charm of an early 2000s liner shooter with the power and performance expected of a 2023 release in a way that few other titles have been able to mimic.
TerraScape is barely a game in the literal sense of the word, and yet it could very well be one of the best casual games released since Farmville.
The fact that Star Wars: The Old Republic continues to receive updates despite becoming worse with each passing one is a testament to how good its early game content is and just how desperate the Star Wars community are for a massively multiplayer experience.
Despite the Call of Duty fandom crying out for more unique entries in the series, it seems every time Activision tries something new, the fandom reacts poorly, of which Call of Duty: Ghosts is a perfect example.
Ultimate Zombie Defense is immensely fun, but its lack of community makes it almost impossible for solo players to make it to wave 100 without an immense amount of trial and error and/or taking advantage of exploits.
7 Days to Die feels like a game that will remain in alpha development forever, and honestly, after playing it for the better part of a decade, I am fine with that
The Pale Beyond's stunning visuals and engaging narrative feel wasted on a game with such an unrewarding gameplay loop and unintuitive UI.
Titanium Hound could have been a good game, but the developer's assistance on uniquely bad mechanics makes it impossible for me to recommend it to anyone, let alone fans of the genre.