"While I commend Starbreeze Studios for allowing Sidetrack Games to work on RAID: World War II, I feel that RAID: World War II is beyond the point of saving at this point, and Sidetrack Games’ time and talent would be better utilised on titles such as Payday 2, which is still actively enjoyed by tens of thousands of players each day."
RAID: World War II and Payday 2 on PC are currently both maintained by an external development studio predominantly comprised of Payday 2 and RAID: World War II community members, thanks to an official partnership with the publisher Starbreeze Studios.
The most interesting thing about RAID: World War II, is the fact the publishers/developers are still trying to improve upon it, despite it having essentially died at launch, and struggling to enjoy a double digit concurrent user count on Steam for much of the day.
As of writing this review, RAID: World War II has a 24 hour peak of just 7 concurrent players, with just 3 people being online right now.
RAID: World War II is well and truly dead in almost every way, except one, the developers are still releasing content updates, including major map and system overhauls, which frankly is bizarre considering so few people are even aware it is still in development, and even less bother to log in and play.
Don’t get me wrong, when it comes to avoiding waste of resources such as food and money which can be used for good causes, I am 100% in favor of picking up the scraps so there be no waste, just as Jesus Christ himself said in the Gospel of John.
However RAID: World War II is hardly loaves and fishes, and in a market that is overflowing with bigger and better games, is there a hope that RAID: World War II will finally enjoy a kinder fate, and perhaps more importantly is it deserving of it?
A few years ago a free weekend saw RAID: World War II reach just over 500 concurrent active users, however the game has improved somewhat since then, and a marketing push combined with a 99 cents sale might attract enough players to make matchmaking viable, unfortunately that plan would come with its own issues.
RAID: World War II is a decent enough game for its time, and while almost every aspect of gameplay from AI to visuals is firmly stuck in the mid 2010s, there is some fun to be had, but realistically with exception of “tourists” or those curious about RAID: World War II’s continued support in light of dismal sales and low activity, RAID: World War II has very little to offer players who are used to more modern, polished, and ultimately better games.
RAID: World War II is a first person shooter game developed by Lion Game Lion, Sidetrack Games and published by Starbreeze Studios, it released on 26 September 2017, and is available on PC, Playstation 4, Playstation 5, Xbox One and Xbox Series X|S.
RAID: World War II supports:
RAID: World War II offers the following matchmaking options:
The RAID: World War II in-game store sells:
RAID: World War II supports the following peripherals:
RAID: World War II is rated PEGI 18+ and contains:
RAID: World War II is not a bad game, but with so many better games on the market, and RAID: World War II growing more outdated and visually unimpressive with each year that passes, I wish the developers would move onto something else, as while they clearly have skill and the ability to make a decently enjoyable game, RAID: World War II’s time has come and gone, and like the time in which it is set, it should be left firmly in the past.
We found RAID: World War II to be a good game, meaning it is likely to be enjoyable for most players, despite having a few areas that could be improved upon.
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