Game Overview.
A Soulslike Without Its Own Identity
I’m a huge fan of the Soulslike genre. I’ve been a fan of the Soulslike genre since pretty much the beginning, and I’ve continued enjoying Soulslike games even while other people have grown tired of how oversaturated the genre has become.
So this isn’t a review from the point of view of someone who doesn’t understand the genre. This is a review from the point of view of someone who loves the genre and who loves it when titles push the genre forward with new and exciting takes on the Soulslike formula.
Unfortunately, WUCHANG: Fallen Feathers fails to do that.
To put it bluntly, WUCHANG: Fallen Feathers is a worse version of Lies of P with a wardrobe full of sexy outfits.
WUCHANG, A Generic and Forgettable Heroine
Don’t get me wrong, you know my stance on unnecessary sexualization of female characters.
I’m not opposed to the idea of a female character wearing outfits that some would classify as sexy if they have a reason for existing beyond simply being a sexy female character.
Honestly, I can’t see how the main character, Wuchang, is anything more than a generic Asian Soulslike protagonist with large breasts and revealing outfits.
She jiggles, she wiggles, she bounces. It all just feels completely unnecessary.
Clunky Combat and Tedious Exploration
To make matters worse, the gameplay itself is rather generic and bland.
A Soulslike is supposed to be difficult because of the mechanics of your enemies. It’s not supposed to be difficult because the controls feel unresponsive, combat feels clunky, or exploration feels like a chore.
That’s pretty much how I feel about WUCHANG: Fallen Feathers.
I found myself wandering around unlocking shortcuts instead of actually engaging with enemies.
I love Lies of P. I think it’s one of the best Soulslike games outside of Elden Ring and the Dark Souls series, and yet I must admit, when I saw WUCHANG: Fallen Feather’s own take on Lies of P’s arm mechanic, it felt more like a cheap copy, than anything approaching the way that Lies of P paid tribute to Sekiro’s excellent Shinobi Prosthetic mechanic.
Plenty of Weapons, Little Satisfaction
While it was nice to come across such a wide selection of weapons and to be able to respec quickly between them, none of the weapon skills or abilities felt particularly good.
Dodging felt more like a chore, and while there was a basic parry and block system, it never felt especially responsive.
As someone who’s spent hundreds of hours enjoying Soulslike games like Lies of P over the last year or so, I couldn’t wait to get off this and move on to something else.
But I gave it a fair shot.
I played it across multiple days in a row, not because I found it difficult, but because I wanted to give it every opportunity to win me over.
Instead, I just found it a drag.
I couldn’t progress in any meaningful way because checkpoints were too far apart, progression was too slow, and the enemies simply weren’t interesting enough.
While the boss fights themselves were fairly decent, the cumbersome combat mechanics and awkward dodging made every victory feel more like relief than accomplishment.
When I won, it didn’t feel rewarding.
Often the rewards for defeating bosses didn’t feel like much of a reward either.
Some of the most powerful and special abilities I unlocked just felt like slightly flashier versions of the basic skills I already had, and often they didn’t even feel as rewarding.
A fully charged attack should feel powerful.
It shouldn’t feel like you’re slapping an enemy with a wet broom.
Atmosphere Without Personality
That brings me to another point I probably should have mentioned earlier.
Instead of creating the eerie atmosphere you get in games like Lies of P, Dark Souls or Elden Ring, it often feels like the developers just thought, “Here’s a big bucket of blood. Ooh, scary.”
It wasn’t unsettling.
It was just gross.
The world felt empty. It didn’t feel lived in, and I never found myself wanting to explore it the way I have in the very best Soulslikes.
Sexualization Doesn’t Replace Identity
I have nothing against the developer, and I like 505 Games. I’ve reviewed many of their titles.
But honestly, making a game this generic whose major selling points were two things, appealing to the Chinese market and sex appeal, just isn’t enough to make a game successful in the West.
Honestly, if it wasn’t for it being included in Game Pass, I don’t think many people would have played it, especially not in the West. Perhaps more people will play it in the East, but I don’t know.
There’s just nothing about it that makes it stand out from the crowd.
And that brings me back to the way Wuchang herself is dressed.
Sexualization for the sake of sexualization just looks tacky.
It feels outdated.
It feels like something from the past, when female characters had no important role beyond being eye candy.
Jesus had this to say about causing others to stumble:
You may think that’s an overreaction, and you’re free to feel that way.
But I believe the words of Jesus Christ.
Jesus taught that lust is a serious issue, one with eternal consequences.
Personally, I don’t think making a character whose biggest defining feature is how revealing her clothing is and how exaggerated her physics are is something to be celebrated.
I I must admit to being disappointed in the way Wuchang is portrayed , as I have come to expect better publishers of 505 Games’ calibre.
WUCHANG: Fallen Feathers FAQ
WUCHANG: Fallen Feathers is a 4x strategy game developed by Leenzee and published by 505 Games, it released on 24 July 2025, and is available on PC, Playstation 5 and Xbox Series X|S.
What Peripherals Are Supported?
WUCHANG: Fallen Feathers supports the following peripherals:
- ☑ Console - Controller
- ☑ PC - Controller
- ☑ PC - Mouse and Keyboard
Is There Any Mature Content?
WUCHANG: Fallen Feathers is rated PEGI 16+ and contains:
- ☑ Drug Use
- ☑ Gore
- ☑ Mature Themes
- ☑ Partial Nudity
- ☑ Realistic Violence
- ☑ Fear
Final Verdict.
My final verdict?
Yeah, it’s alright, but I wouldn’t play it again.
I was often bored. The mechanics were rather cumbersome, exploration was tedious, and the world felt empty. It never felt like a place that had been lived in.
Ultimately, if you can pick it up in a sale, play it through Game Pass, or if it eventually comes to PlayStation Plus, then yeah, you may like it.
Otherwise, I’d honestly just give it a skip and play something like Elden Ring, Elden Ring Nightreign, or my personal favourite, Lies of P and its fantastic DLC instead.
Disclaimer
WUCHANG: Fallen Feathers and related characters, artwork, logos, names, and trademarks are the property of 505 Games. Images are used for editorial, review, commentary, and criticism purposes only.Is WUCHANG: Fallen Feathers Worth Playing?
We found WUCHANG: Fallen Feathers to be a mediocre game, meaning that while it has some redeeming qualities, it's held back by noticeable flaws that prevent it from being truly enjoyable.