Humanity since its earliest days has remained fascinated storytelling, is this universal trait the result of chance? Or is a deeper reason, we constantly ask "what if?", and look beyond what we can see for something greater?
IXION is a good game, but it could have been so much more if the developers had focused on accessibility instead of artificial difficulty.
Steelborn comes so close to perfection that its over-reliance on a single mechanic and subsequent fall from grace is one of the greatest disappointments I have encountered when reviewing games in the last 5+ years.
Scarlet Tower is a decent attempt at cashing on the success of Vampire Survivors; however, that isn't necessarily bad if said title improves upon the formula; unfortunately, in the case of Scarlet Tower, it does not.
Otherwar at times is a brilliant combination of tower defence and bullet hell genres, the rest of the time it's a monotonous slog that offers players little in exchange for their time and money.
While Scrappage has the potential to become the next Vampire Survivors; however, it is unlikely to live up to its full potential due to a limited marketing budget and lack of a tangible Twitch and social media presence.
Mist Survival was a great game at launch, but now almost five years and major updates later, I just want it to cease development before it gets any worse.
Bravery and Greed is a good game held back by its small community and lack of meaningful singleplayer content.
Despite arriving late to the extraction genre, Marauders has a lot to offer fans of the genre, and with a larger budget and development team, it could be a serious contender for best in genre.
Wanted: Dead feels like a game from the early days of the Xbox 360 in all of the best (and worst) ways.