"While I am a huge fan of Eriksholm: The Stolen Dream's stunning visuals and engrossing narrative, its lack of replayability and player agency make it difficult to recommend at full price."
The fact that Star Wars: The Old Republic continues to receive updates despite becoming worse with each passing one is a testament to how good its early game content is and just how desperate the Star Wars community are for a massively multiplayer experience.
Despite the Call of Duty fandom crying out for more unique entries in the series, it seems every time Activision tries something new, the fandom reacts poorly, of which Call of Duty: Ghosts is a perfect example.
Ultimate Zombie Defense is immensely fun, but its lack of community makes it almost impossible for solo players to make it to wave 100 without an immense amount of trial and error and/or taking advantage of exploits.
Call of Duty Black Ops IV is the tragic tale of a franchise losing its identity at a time when gaming was less than a year away from a revolution that would change the way people engage with multiplayer games forever.
7 Days to Die feels like a game that will remain in alpha development forever, and honestly, after playing it for the better part of a decade, I am fine with that
Titanium Hound could have been a good game, but the developer's assistance on uniquely bad mechanics makes it impossible for me to recommend it to anyone, let alone fans of the genre.
Steelborn comes so close to perfection that its over-reliance on a single mechanic and subsequent fall from grace is one of the greatest disappointments I have encountered when reviewing games in the last 5+ years.