Humanity since its earliest days has remained fascinated storytelling, is this universal trait the result of chance? Or is a deeper reason, we constantly ask "what if?", and look beyond what we can see for something greater?
Bloated, Laggy, occasionally problematic, and the last of an era, Empire: Total War is all these things. Yet despite all of this, it still is one of the unique titles in the history of the Total War Franchise.
While Medieval II: Total War is almost 20 years old, it remains one of the best titles in the history of the Total War franchise and is as fun to play in 2025 as in 2006!
While Medieval: Total War was ahead of its time in 2002, there is no reason to play it 20+ years later beyond curiosity or nostalgia.
Despite four years of early access and multiple post-launch updates, Deadside is still little more than a worse version of better games.
Wild West Dynasty is a perfect example of the dangers of franchise overreach when combined with lackadaisical mediocrity and low production values.
I have nothing against reusing assets, but Achilles: Survivor needs to do more than reuse great-looking assets from Achilles: Legends Untold if it is going to succeed in the highly competitive action roguelike genre.
And just like that, after over 8 years of ups and downs, Paladins bows out as Marvel Rivals overtakes Overwatch 2 to rule the genre.
Deceive Inc. is a case study on how a good game can be killed off by misfitting a business model and outdated views on cross-platform multiplayer.
LEGO Fortnite Brick Life looks fantastic and is fun to play, but I am not sure it is what gamers are looking for in 2025 and beyond.